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Posts : 4523 Join date : 2014-11-12 Age : 30 Location : Heavenly Garden
Subject: Re: Tekken 7 Fated Retribution & Tekken X Street Fighter Discussion 4 (Armor King, Julia and Marduk confirmed) Thu Sep 08, 2016 9:39 pm
T7 will blow any fighting game out there. But I'm still waiting for more characters. The next one would be Kuma, Mokujin, Lei, Julia or a new character. As for Tobo's post with the video, I think that Jun won't be in. At all.
Idol weeb LMAO. I have seen Rashid's story before and by reading Shaheen's story, it's so similar. But, Shaheen is by far for me, a boring newcomer, like Feng-Wei.
Lucky Mercenary Global Moderator
Posts : 5475 Join date : 2014-11-12 Age : 27
Subject: Re: Tekken 7 Fated Retribution & Tekken X Street Fighter Discussion 4 (Armor King, Julia and Marduk confirmed) Thu Sep 08, 2016 9:55 pm
It probably could. SFV being a mess and KoFXIV being somewhat obscure (it's apparently a really good game though). I'm just hoping for crossplay. I wouldn't have to pay for online and multiple copies. There are some rumours that there is still 2 more new characters yet to be revealed too but it's just a rumour. As for Jun, Harada said "fan demand wasn't high enough".
There's a lot more in the SFV Cinematic story. Rashid is one of the characters that have the most screentime in the story and so far I find LC to be the most interesting out of the newcomers. I didn't get to try Shaheen.
Crimson Fury Global Moderator
Posts : 4523 Join date : 2014-11-12 Age : 30 Location : Heavenly Garden
Subject: Re: Tekken 7 Fated Retribution & Tekken X Street Fighter Discussion 4 (Armor King, Julia and Marduk confirmed) Thu Sep 08, 2016 10:01 pm
Like you said about SFV, it has alot of issues, and KOF XIV, despite the game looks weird, it is still pretty good. As for Jun, I'm not surprised. I can live without her.
Beh. To me, Josie is my most favorite newcomer, along with Katarina, Master Raven and Claudio.
Lucky Mercenary Global Moderator
Posts : 5475 Join date : 2014-11-12 Age : 27
Subject: Re: Tekken 7 Fated Retribution & Tekken X Street Fighter Discussion 4 (Armor King, Julia and Marduk confirmed) Thu Sep 08, 2016 11:21 pm
KOF just looks awkward but other than that, it's a good game from what I've heard. Harada could just be trolling but I don't see her returning if Asuka is on the roster. I think they're limiting the clone characters.
Why those choices? Lucky Chloe is an Idol weeb like me so that's my reason
Crimson Fury Global Moderator
Posts : 4523 Join date : 2014-11-12 Age : 30 Location : Heavenly Garden
Subject: Re: Tekken 7 Fated Retribution & Tekken X Street Fighter Discussion 4 (Armor King, Julia and Marduk confirmed) Thu Sep 08, 2016 11:24 pm
It does look good because of the gameplay and having 50 fighters. Let's just wait and see.
Why do you say? Because they are clearly good newcomers and they have potential. LC is annoying to me, but she is not that bad.
Mr.Smexy Traveler
Posts : 2510 Join date : 2014-11-12 Age : 24 Location : Slowly rotting away from stress of the HSC Trails
Subject: Re: Tekken 7 Fated Retribution & Tekken X Street Fighter Discussion 4 (Armor King, Julia and Marduk confirmed) Sat Sep 10, 2016 11:31 am
Lightz wrote:
It's a bit gimmicky with the slow-mos and stuff but it was amazing, despite how limited I played it. Akuma is fun, Josie is pretty much like Bruce, Lucky Chloe is pretty much the new capo and Jack-7 is pretty much what you expect.
Pretty much all of them tie to the MZ or Gcorp.. Except for Katarina
LC... Just I don't get it... Sounds more of a joke of a story fitting for a joke of a character... I mean really is that the face of Gcorp??
Katarina sounds too similar to Christie's story. Grandpa and Eddy disappears Christie joins the KOIF to find answers (T4 and T6)
Daddy disappears Katarina joins KOIF to get money...
Oh and she's Brazilian as well as Christie...
Claudio, I think Claudio is part of the main story here. Which I believe ties with Kazumi, Heihachi, Jin (Devil Jin) and Kazuya... The gameplay image of the story makes sense, since there is a bit of conflict between Claudio and Heihachi...
Shaheen... It sounds too similar to Rashid from SF or it's probably just me. I mean friend goes missing and ends up dead, and is searching for answers
Kazumi, well we all know about Kazumi, I'm starting to think Kazumi and Kazuya aren't actually the bad guys after all.
Master Raven is literally just the same as Raven (Blade with white hair)
Crimson Fury Global Moderator
Posts : 4523 Join date : 2014-11-12 Age : 30 Location : Heavenly Garden
Subject: Re: Tekken 7 Fated Retribution & Tekken X Street Fighter Discussion 4 (Armor King, Julia and Marduk confirmed) Sat Sep 10, 2016 4:49 pm
Well, LC signed a contract with G Corp to get more popularity, despite the struggle of the Mishima Zaibatsu and G Corp.
Katarina's story is interesting to me. Although it's similar to Christie, Kat wants the prize money to go looking for the man who raised her when she was an orphan.
Claudio is an integral part of the story who has the "key" to destroy the Devil Gene.
You forgot Josie and Gigas Tobo.
Mr.Smexy Traveler
Posts : 2510 Join date : 2014-11-12 Age : 24 Location : Slowly rotting away from stress of the HSC Trails
Subject: Re: Tekken 7 Fated Retribution & Tekken X Street Fighter Discussion 4 (Armor King, Julia and Marduk confirmed) Sat Sep 10, 2016 7:33 pm
Oh i didn't realise
Well Okay I find it interesting that Josie wants to become a TF member... You reckon she's going to have that as a customisation outfit In other words she's MZ's Bruce Irvin
Gigas... Since Jack belongs to (Gcorp?) it's kinda like a smaller version of Nancy vs Jack right I believe that he's probably put there as a replacement of Marduk (although I do so badly want to see the end of the Armour King/King/Marduk story) But yeah his story is alright I guess
Lucky Mercenary Global Moderator
Posts : 5475 Join date : 2014-11-12 Age : 27
Subject: Re: Tekken 7 Fated Retribution & Tekken X Street Fighter Discussion 4 (Armor King, Julia and Marduk confirmed) Tue Sep 20, 2016 7:18 pm
A new Tekken 7 trailer from TGS. Nothing really new.
Crimson Fury Global Moderator
Posts : 4523 Join date : 2014-11-12 Age : 30 Location : Heavenly Garden
Subject: Re: Tekken 7 Fated Retribution & Tekken X Street Fighter Discussion 4 (Armor King, Julia and Marduk confirmed) Sat Oct 08, 2016 12:38 am
Here is a full list of balanced changes of the characters and for Tekken 7:
...:
SYSTEM BALANCING CHANGES
All character's RAGE status now activates when the life total reaches 25%. (Dropped from 33% from before) Properties on certain Rage Drives on hit has now been changed. Corrected Back walking speeds for characters to now be universal. Corrected Back dashes for characters to now be universal. Generic spring kicks (KND b+3+4) start-up frames have been made slower by 2F and recovery frames on block increased by 2F. Certain moves Akuma could perform that aren't supposed to be in his movelist have been removed. (shout outs to back turned Akuma hopkick) Lili's crouch dash (qcf) has been corrected to no longer allow you to do certain moves out of it by cancelling it with a jump. Changes made to how counter hits are displayed in-game when they occur. Various other small system bug fixes.
CHARACTER BALANCING CHANGES
Paul Phoenix
f+4 and standing 4 properties are now identical. Crushing Wind (b+2,1) start-up frames on the 1st hit has been made faster by 2F. Properties on hit with a grounded opponent also changed. Crushing Wind (b+2,1 HOLD) recovery frames for the opponent when they block it is increased by 3F. Gengetsu (qcf+3) recovery frames decreased by 2F. Recovery frames for the opponent when hit with this move is decreased by 2F. Pushback on the move when blocked is reduced. Rapid Fire to Lightning Bolt (qcb+3,2,3) properties on counter hit has been changed to a new hit animation. Down Strike (KND opp d+2) properties on hit with an airborne opponent has been changed.
Marshall Law
Rage Art (Rage 1+2) tracking on the move has been reduced. Rage Drive (d/b+4,3+4) recovery frames have been decreased by 3F. Pressing Kick Combo (3+4,4) recovery frames decreased by 2F. Recovery frames for the opponent when they block it is increased by 4F. Dragon Knuckle Combo (DSS 1,f+1) on block now pushes them back further. Dragon Charge Kick (DSS 4) properties on counter hit has been changed to a new hit animation. Dragon Cannon (DSS f+1) on block now pushes them back further. Flash Fist (ws+1,2) recovery frames for the opponent when they block this is increased by 4F.
King
Rage Art (Rage d/f+1+2) tracking on the move has been reduced. Rage Drive (Rage d/b+1+2) tracking on the move has been reduced. Damage decreased by 6. Head Spinner (1+2,1) 2nd hit now comes out faster. Pushback on block has also been increased. Elbow Sting (d/f+1,2) recovery frames increased by 1F. Damage increased by 3. Mincer Low (d/f+4,3,d+4) properties on counter hit has now been changed to a new hit animation. Jab Uppercut (d+1,2) recovery frames have been increased by 2F. Low Drop Kick (d/b+4) on counter hit has now been changed to a new hit animation. Jaguar Hook (ff+1) damage decreased by 4.
Yoshimitsu
d/f+1 pushback on hit made shorter. New d/f+1,4 move had been added to the movelist.
Hwoarang
Rage Art (Rage Flamingo d+3+4) tracking on it has been reduced. Rage Drive #1 (Rage d+3+4,4) frame advantage on block reduced by 5F. Rage Drive #2 (Rage u/f+3,4,3+4) frame advantage on block reduced by 3F. Push Hands (f+1+2) recovery frames increased by 4F. Recovery frames for the opponent when they block it is decreased by 3F. Stealth Needle (b+1) pushback on block has been reduced. Left Plasma Blade (b+3) properties on hit with a grounded opponent has been changed. Peace Keeper (ff+4) frame advantage on block reduced by 2F. Sky Rocket (cd+4 or f,n,d/f+4) damage decreased by 3. Spinning Trip Kick (ss+4) frame advantage on hit reduced by 2F. Negative frames on block increased by 1F. Backlash (RFF 3~4) recovery frames for the opponent when blocked decreased by 2F.
Ling Xiaoyu
Fire Dancer (crouching 3,2,1,4) properties on hit with a grounded opponent has been changed. Dark & Stormy (Back turned 2,1,4) attack hit box has been made bigger. Properties on hit with a grounded opponent has been changed. Mistrust (Back turned 4) properties on hit with a grounded opponent has been changed.
Jin Kazama
Front Thrust Kick (f+4) recovery frames for the opponent when they block this is increased by 3F. Right Low Roundhouse (d/b+4) pushback on counter hit is reduced. Right Sweep (CDS 4) issue where the properties of this move would differ depending on when you inputted it has been fixed.
Bryan Fury
Rage Drive (Rage b+1+2) issue where an opponent on the wall hit by the RD would shift places has been corrected. Middle Side Kick (3+4) attack hit box has been made smaller. Tracking on the move has been reduced. Blackout Trap (d/f+2,3) hitbox has been made smaller. Hammer Driver Hatchet (d+1+2,3) recovery frames for the opponent after they get hit by this move is decreased by 1F. Meteor Smash (b+1+4) damage reduced by 10. Wedge Driver (b,d/f+4) properties on counter hit changed to a new hit animation. KickOff (qcb+4) properties on hit with a grounded opponent has been changed. Pushback on block reduced. Northern Cross (crouching d/f+4) recovery frames for the opponent when they block this is decreased by 1F. Properties on counter hit has been changed.
Heihachi Mishima
Rage Art (RAGE d+1+2) tracking on the move is reduced. Hammer Beating (d+1,2) properties on counter hit has been changed. Angekisai (d/b+1+2) Recovery frames for the opponent after they get hit by this move is increased by 3F. Demon Uppercut (ff+2) frames where it is invincible against Akuma's Hadoukens is increased by 6F. Dragon Uppercut (cd+1) tracking on the move is reduced. Now has jump status. Jumping Mid Kick (cd+3) damage reduced by 5.
Kazuya Mishima
Rage Drive (Rage cd+1+4~U/F) now pushes the opponent further away on hit. Corrected an issue where players would shift positions when the Rage Drive is blocked at the wall. Slaughter High Kick (d/f+1,4) recovery frames is increased by 2F. Kumo Kiri (b+1+2) recovery frames is decreased by 1F. Properties on counter hit has been changed.
Steve Fox
Rage Drive (RAGE d/f+3+4,1+2) hit box on the 5th hit has been made bigger. Double Jab (1,1) recovery frames increased by 2F. Gut Drill (4,2) pushback on block reduced. Cyclone Knee Clip (3+4,d+2) damage decreased by 2. Power Punisher (Duck f+2) properties on normal hit has been changed. Body Bomb (b+2) pushback on block reduced. Burst Hammer (u/f+2) recovery frames increased by 1F. Eagle Jab (ws+1,1) recovery frames increased by 2F.
JACK-7
10 hit combo #1 (d+2,1,1,1,2,1,2,1,1+2,1+2) the 2nd and 3rd hit now have crouching status. V-Twin (ws+2,1) Positive frames for the opponent when the move is blocked is increased by 1F. Properties on counter hit has been changed. Damage decreased by 3. Atomic Shoulder Tackle (crouching d/f+3+4) properties on hit has been changed.
Asuka Kazama
Rage Drive (RAGE ff+1+2) start-up frames have been made faster by 2F. Pushback on the move on block is reduced. Swallow Slice (d/b+1) tracking has been increased. Burning Lantern (ff+1) recovery frames on hit and on block is reduced by 3F. Recovery frames for the opponent blocking the move is decreased by 2F. Pushback on the move on hit is reduced. Shikeitai (ws+1,4) Fixed an issue where the input window for this move would change if done after certain other moves. Rising Elbow (ws+2) start-up frames has been made faster by 1F. Minazuki (crouching d/f+3) recovery frames decreased by 2F.
Devil Jin
Rage Drive (RAGE cd+4,3+4) pushback on the 1st hit on block has been increased. Hitbox on the 2nd hit has been made bigger. The 3rd hit of the Rage Drive recovers 2F faster on block and on whiff now. Malicious Mace (d/b+2) recovery frames for the opponent after getting hit by this move is increased by 1F. Twin Pistons (ws+1,2) recovery frames increased by 2F. New ws+1,4 move has been added to the movelist.
Feng Wei
Climbing Dragon (f+3,4) property on the 1st hit when it hits an opponent on his back has been changed. Tiger's Claw (f+1+2) attack hit box has been made bigger. Jin Bu Zhen (f+3+4,4) properties on counter hit changed to a new hit animation. Fractured Diamond (b+3+4,1) properties on counter hit changed to a new hit animation. Landslide (qcf+1) damage increased by 2. Monkey Strike (crouching d/f+2) recovery frames decreased by 3F. Recovery frames for the opponent after blocking this move is increased by 1F. Pushback on the move when blocked has been reduced.
Lili
Rage Art (RAGE 3+4) tracking on the move is reduced. Rage Drive (RAGE d/f+3+4,3) frame advantage on block increased by 3F. Circle Knee (f+3) hit box has been made bigger. Edelweiss (d/b+4) is now a homing move. Freesia Thrust (d/b+3+4) on counter hit has now been changed to a new hit animation. Root of Evil ff+4 recovery frames decreased by 1F.
Dragunov
Rage Drive (RAGE fff+1+2) frame advantage on block increased by 4F. Razer (d+2) properties on counter hit has been changed. Damage increased by 1. Serrated Edge (b+3) properties on normal hit has been changed. On hit with an airborne opponent will now cause a Screw! Under Pressure (u/f+2) recovery frames for the opponent after blocking this move is increased by 4F. Slay Ride (qcf+3) recovery frames decreased by 10F. Recovery frames for the opponent after getting hit by the move is decreased by 2F. Damage increased by 2. Chernobog Sweep (Running 3) recovery frames decreased by 10F. Damage increased by 5. Rolling Escape (ss+3+4) recovery frames decreased by 2F. Now has crouching status.
Leo Kliesen
Heng Quan (KNK 2) start-up frames has been made faster by 2F. Hit box on the move has been made bigger. Er Qi Jiao (KNK 3,4) attack hit box on the 1st hit has been made bigger. Recovery frames on the 2nd hit decreased by 1F. Properties on the 2nd hit with an airborne opponent has been changed. Cuo Ti Fu Ren (KNK 4) recovery frames has been decreased by 7F. New BOK 1+2 move added to the movelist. Chuan Pao (d/f+3) recovery frames on both hit and on whiff decreased by 6F. Gui Xi (d/f+2+3) on counter hit has now been changed to a new hit animation. Chong Tian Zhang to Fu Bo (d/b+2,2) is now a natural combo. Sky Vibration (u+3+4) can now also be done with u/f+3+4. Lei Zhang (qcf+1) recovery frames has been increased by 1F. Pushback on the move on counter hit reduced. Rising Bei Zhe Kao (ws+4,1+2) damage decreased by 4. Da Kai (ss 1+2) properties on counter hit has been changed.
Lars Alexandersson
Lightning Assault Middle (2,1,3) input window has been made longer by 7 frames. Damage increased by 2. Lightning Assault High (2,1,4) input window has been made longer by 7 frames. Turbine Hook (SE 2) recovery frames decreased by 1F. Power Slug (f+1+4) hit box has been made bigger. Corrected an issue where players would shift positions when hit at the wall. Flashing Strike (d/f+2,1) damage increased by 3. X-Ray (d/f+1+2) properties on hit has been changed. Tactical Sword (d+2) properties on counter hit and on hit with an airborne opponent has been changed. Avalanche Spike (u/f+3+4,1) properties on normal hit has been changed. Properties on counter hit has now been changed to a new hit animation. Multiplied Force (ws+2,1) recovery frames decreased by 1F. Shockwave (ss+2) properties on hit has been changed.
Alisa Bosconovitch
Rage Art (RAGE b+1+2) recovery frames on block and on whiff increased by 8F. Rage Drive (RAGE f+2+3,3+4) can now go into both BOOT and DUAL BOOT stances earlier during the Rage Drive. Accelerator Combo (1,2,4) damage decreased by 3. Right Jab to Accelerator (2,4) damage decreased by 3. Gigabyte Hammer (1+2) recovery frames for the opponent when they block this is decreased by 5F. 'Down forward One' (d/f+1) start-up frames has been made slower by 1F. Attack hit box has also been made smaller. Optimizer (d+4,1+2) attack hit box on the 1st hit has been made bigger. Harpoon Sweep (d+3+4) properties on block has been changed. Inbound Kick (u/f+4,4) recovery frames for the opponent after blocking this move has been decreased by 1F. Shredding Uppercut (DES 2) recovery frames increased by 4F. Damage decreased by 9. New DES 2:1 move has been added to the movelist. New KND opp d/b+1+2 move has been added to the movelist.
Claudio Sefarino
Rage Drive (RAGE b+4,2~ff) input window has been decreased by 3F. Crimson Delta Edge to Starburst (1+2:1+2:f+2) damage increase on the 2nd hit by 10. Sacred Edge (f+3) pushback on block has been reduced. Twin Claws (d/b+2,1) the pushback on the 1st hit of this on hit has been reduced. Spinning Skies (b+2) recovery frames for the opponent after blocking this move is increased by 3F. Will now enter Starburst earlier. Shining Ray (b+4,2) attack hit box has been made bigger. Judgment Claw (b+1+2) properties on hit with an airborne opponent has been changed. Gravity Zone (STB d+2,2) pushback on block has been reduced.
Katarina Alves
Rage Drive (RAGE HAR 1+2) frame advantage on block has been increased by 2F. Heel Hook (f+3) recovery frames decreased by 2F. Harrier (f+4) stance can now cancel into crouch by pushing down. Palmate Spin (HAR 3) on counter hit has now been changed to a new hit animation. Nest Crasher (d/f+2,2) pushback on block has been reduced. Slipping Tail (d/b+4) is now a homing attack. Inside Peck (b+1) the reach on this move has been made longer. Kite Upper (ws+2) pushback on block has been reduced.
Lucky Chloe
Rage Art (RAGE 3+4) damage when you do the timed inputs correctly is decreased by 5. Rage Drive (RAGE d/f+3+4:1+2) frame advantage on block has been increased by 4F. Left Point to C Uprock Swing (1,2,1+2) properties on hit with a back turned opponent has been changed. Right Middle Shift (3,4) is now a natural counter hit combo. Double Swing (1+2) properties on hit with a back turned opponent has been changed. Hopping (f+3) recovery frames decreased by 2F. Axe Aerial (f+4) pushback on the move on hit and on hit with a backturned opponent is reduced. Damage increased by 4. Double Axe Aerial (f+4,4) start-up frames has been made faster by 1F. Attack hit box on the move has been made bigger. 'Down Three' (d+3) attack hit box has been made bigger. Hands Up (b+1) properties on counter hit has been changed. 'Up Forward Neutral Four' (u/f,n,4) damage decreased by 10. C Backflip Combo (Scoot 3+4,4) recovery frames for the opponent after blocking this move is increased by 2F. Right Cross Shift (ws+1,4) start-up frames made faster by 1F. Spin and Roll (crouching d/f+2) recovery frames decreased by 2F. Recovery frames for your opponent after blocking this move is increased by 2F. C Backflip (Back turned 4) recovery frames decreased by 2F. Recovery frames for your opponent after blocking this move is increased by 2F. Cat Slide (Back turned d+3+4) on counter hit has now been changed to a new hit animation.
Shaheen
Silent Rigel (d+3) recovery frames increased by 2F. Recovery frames for the opponent on both hit and block on this move is increased by 2F. Achernar (b+1) recovery frames decreased by 1F. Recovery frames for the opponent after blocking this move is decreased by 3F. Property on counter hit has also been changed. Low Glide (Stealth Step 4) recovery frames has been decreased by 4F. Properties on counter hit has now been changed to a new hit animation. Pushback on the move has been reduced. Sand Storm (crouching d/f,d,d/f+3) damage increased by 2.
Josie Rizal
Hollow Point Shot (3,2) recovery frames increased by 1. Recovery frames for the opponent after being hit or blocking this move also increased by 1F. Spinning Scythe (3+4) recovery frames decreased by 4. Recovery frames for your opponent after blocking this move decreased by 4F. Panquil Ring (f+2,4) damage increased by 1. 1st hit of Cyclone Sweep Combo (d/f+3,2) recovery frames increased by 4. Recovery frames for your opponent after getting hit by the move is increased by 3F. Is now also a natural combo on counter hit. Damage increased by 3. 2nd hit of Cyclone Sweep Combo (d/f+3,2) recovery frames increased by 1. Recovery frames for your opponent after blocking or getting hit by this move is increased by 1F. Damage increased by 6. Middle Straight (d/b+2) properties on counter hit has been changed. Tracer Kick (b+3) properties on an airborne opponent has been changed. Streamline Combo (b+4,3,4) Recovery frames for the opponent after blocking the 2nd hit of this move is increased by 4F. Step In Tracer (ff+4) properties on counter hit has been changed. On hit with an airborned opponent will now cause a Screw! Slide In Tornado Combo (cd+1,3) recovery frames decreased by 4. Recovery frames for your opponent after blocking this move is decreased by 4F. Slide In Elbow (cd+2) pushback on both hit and on block has been increased. Slide In Low Kick (cd+3) properties on counter hit has now been changed to a new hit animation. Vertical Knee (ws+3) properties on hit with an airborne opponent has been changed.
Gigas
Rage Drive (RAGE f+3+4 HOLD) tracking has been improved. Input window to input other moves in stance has been increased by 10 frames. Hell Crusher (Goliath 2) tracking has been improved. Damage increased by 3. Advancing Giant Press (Goliath 1+2) this move puts Gigas in a knockdowned state but the moves you do out of this state now have airborne status. Vice Grip Hammer Rush (d/f+3,1+2,1+2) reach on the move has been made longer. End Mill (d/b+2) properties on counter hit has now been changed to a new hit animation. Blast Charge (Set-Up Golem 2) properties on hit with an airborne opponent has been changed. Jumping Elbow (u/f+1) frames where it has jump status has been increased by 3. Giant Press (u/f+1+2) pushback on block has been reduced. Gorefoot Impact (ff+4,2) pushback on hit has been increased. The reach of this move has also been made shorter. Vice Grip Hammer (ff+1+2,1+2) the reach on this move has been made longer. Savage Knee (ws+2,3) damage increased by 4. Ground Sweeper (Face Down Feet Away 2) properties on counter hit has now been changed to a new hit animation.
Kazumi Mishima
Rage Art (RAGE d+1+2) tracking on the move has been reduced. Jab (1) the reach on the jab has been made shorter. Thunder Punch Combo (1+2) recovery frames have been increased by 7. Recovery frames for your opponent after blocking this move is increased by 3F. Damage increased by 16. New follow-ups after this move has been added to the movelist. Diamond Cleaver (d+1,2) the reach on the 1st hit has been made longer. 'Down Three' (d+3) the reach on this move has been made shorter. The pushback on this move on block has been reduced. Hellfire Spiral (d/b+2,3,4) the start-up frames on the 1st hit has been made faster by 3 frames. Rolling Thunder (d/b+4) recovery frames on whiff and on block has increased by 1. Recovery frames for your opponent after being hit by this move is decreased by 1F. Properties on normal hit has been changed. Properties on counter hit has now been changed to a new hit animation. Damage increased by 2. Lethal Chop (u/f+2) recovery frames decreased by 2F. Now has crouching status. New follow-ups after this move has been added to the movelist. Damage increased by 15. Diamond Tiger Strike (ff+2) the start-up to the power crush frames have been made faster by 2 frames. Diamond Cutter (ws+1,2) recovery frames increased by 3F. Recovery frames for your opponent after blocking this move has been increased by 2F. Properties on normal hit has been changed. Damage has been increased by 3. 'While Standing Three' (ws+3) properties on counter hit with a crouching opponent has been changed. Divine Justice (KND d+2) properties on hit with an airborned opponent has been changed.
Nina Williams
Ray Hands (d/f+1+2) can now also be done with a d,d/f+1+2 input. Cutthroat (d+2,3) recovery frames has been decreased by 2F. Right Low Kick to Back Spin Chop (d+4,1) push back on hit has been reduced. Shockwave Palm (b+1+2) attack hit box has been made bigger. Tracking on it has also been improved. Skull Splitter (u/f+1) hitbox on the move has been made bigger. Bad Habit (ff+3) recovery frames decreased by 1F. Kneel Kick (ff+4) fixed the issue where the knockdowned state this move places Nina in is different from that of a regular knock down. Fluttering Butterfly (ws+1,1+2) recovery frames has been decreased by 2F. Jumping Flip (u/f+1+2) damage on the throw is increased by 5 when the opponent hits the wall from the throw.
Bob
Rage Art (RAGE d/f+1+2) attack hit box on the move has been made bigger. Rage Drive (RAGE fff+3+4 HOLD~F) frame advantage on block decreased by 2F. Damage decreased by 8. Spinning Linguine (f+4) attack hit box has been made bigger. Giga Jacker (f+1+2) attack hit box has been made smaller. Gaufrettes Cutter (d/f+3,1,1) damage on the 2nd hit has been decreased by 1. Coup� Chop (d+1) recovery frames has been increased by 2F. Flying Jambon (u/f+3) attack hit box on the move has been made smaller. Cracker Tariata (u/f+1+2,4) attack hit box on the move has been made smaller. Cracker Jacker (u/f+1+2,1+2) attack hit box on the move has been made smaller. Perfect Slash (fff+3) the jump height of this move has been lowered.
Akuma
Heavy Shoryuken (SRK 2) will now lose to Rage Arts when they connect with the Shoryuken. Hyakkigohasatsu (Demon Flip 2) damage increased by 4. Hyakkigosen (Demon Flip 3) recovery frames for the opponent after blocking this move is decreased by 9F. Hyakkigojin (Demon Flip 4) is now a special mid. Heavy Tatsumaki Zankukyaku (qcb+4) damage on the 1st hit has been increased by 3. EX Shoryuken (SRK 1+2) will now lose to Rage Arts when they connect with the Shoryuken. Messatsu Gohado (qcf,qcf+1+2) corrected the damage received by the opponent when they absorb the move with a Power Crush. Jab (1) attack hit box of the move has been made smaller. Focus Attack (1+2 HOLD) properties on hit has been changed. Ryujinkyaku (f+3) recovery frames have been increased by 1F. Gokumonsyo (d/f+1) attack hit box of the move has been made smaller. Dohatsu Tensho (d/f+2) attack hit box of the 1st hit of this move has been made smaller. Yokogeri (d/f+3) attack hit box of the move has been made smaller. Fkusenshotei (d+1,2) recovery frames have been increased by 3F. Kurubushi Kick (d+3) attack hit box of the move has been made smaller. Tracking on the move is also reduced. Ashibarai (d+4) tracking on the move has been reduced. Gaikaiken (b+1) start-up frames have been made slower by 1F. Shakunetsu Messho (ff+2:1) recovery frames have been decreased by 1F. Tenmakuretsukyaku (fff+3) recovery frames have been increased by 6F. Recovery frames for the opponent after blocking this move has been increased by 6F.
Mr.Smexy Traveler
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Subject: Re: Tekken 7 Fated Retribution & Tekken X Street Fighter Discussion 4 (Armor King, Julia and Marduk confirmed) Sat Oct 08, 2016 7:29 pm
Posts : 4523 Join date : 2014-11-12 Age : 30 Location : Heavenly Garden
Subject: Re: Tekken 7 Fated Retribution & Tekken X Street Fighter Discussion 4 (Armor King, Julia and Marduk confirmed) Sat Oct 08, 2016 7:34 pm
YES! Miguel! However I'm a little bit dissapointed with his new outfit. His Tag 2 outfit is still awesome. Nevertheless, I'm happy he's in the game!
Mr.Smexy Traveler
Posts : 2510 Join date : 2014-11-12 Age : 24 Location : Slowly rotting away from stress of the HSC Trails
Subject: Re: Tekken 7 Fated Retribution & Tekken X Street Fighter Discussion 4 (Armor King, Julia and Marduk confirmed) Sun Oct 09, 2016 6:08 am
Glad it's not just me that question his outfit. I do hope they put it as a p2 outfit or a customisation piece
Crimson Fury Global Moderator
Posts : 4523 Join date : 2014-11-12 Age : 30 Location : Heavenly Garden
Subject: Re: Tekken 7 Fated Retribution & Tekken X Street Fighter Discussion 4 (Armor King, Julia and Marduk confirmed) Sun Oct 09, 2016 7:58 pm
He'll probably have cooler customization options so we'll see. Kuma should be next I think.
Mr.Smexy Traveler
Posts : 2510 Join date : 2014-11-12 Age : 24 Location : Slowly rotting away from stress of the HSC Trails
Subject: Re: Tekken 7 Fated Retribution & Tekken X Street Fighter Discussion 4 (Armor King, Julia and Marduk confirmed) Mon Oct 10, 2016 4:13 am
Y'know so far the guy predicting the roster (the video I posted earlier in the thread) is correct. I'm still waiting for a character not part of the prediction to show up.
I highly doubt Eliza would be part of this but who knows
Crimson Fury Global Moderator
Posts : 4523 Join date : 2014-11-12 Age : 30 Location : Heavenly Garden
Subject: Re: Tekken 7 Fated Retribution & Tekken X Street Fighter Discussion 4 (Armor King, Julia and Marduk confirmed) Mon Oct 10, 2016 4:39 pm
I have doubts about it. Jun isn't in for sure and I couldn't careless anyway, but Kuma, Mokujin, Lei and Julia should be in there. And then, game complete.
Lucky Mercenary Global Moderator
Posts : 5475 Join date : 2014-11-12 Age : 27
Subject: Re: Tekken 7 Fated Retribution & Tekken X Street Fighter Discussion 4 (Armor King, Julia and Marduk confirmed) Sat Dec 10, 2016 5:41 pm
Posts : 4523 Join date : 2014-11-12 Age : 30 Location : Heavenly Garden
Subject: Re: Tekken 7 Fated Retribution & Tekken X Street Fighter Discussion 4 (Armor King, Julia and Marduk confirmed) Sat Dec 10, 2016 5:44 pm
We all know they are going to appear in T7, so it's not really a big surprise to me.
Mokujin, Lei or Julia should be next and call it a day.
Lucky Mercenary Global Moderator
Posts : 5475 Join date : 2014-11-12 Age : 27
Subject: Re: Tekken 7 Fated Retribution & Tekken X Street Fighter Discussion 4 (Armor King, Julia and Marduk confirmed) Sat Dec 10, 2016 5:46 pm
Also consoles get a online tournament mode and Kuma and Panda are separate characters
Full trailer
Crimson Fury Global Moderator
Posts : 4523 Join date : 2014-11-12 Age : 30 Location : Heavenly Garden
Subject: Re: Tekken 7 Fated Retribution & Tekken X Street Fighter Discussion 4 (Armor King, Julia and Marduk confirmed) Sun Dec 11, 2016 11:56 pm
Sounds fun, but don't count me in with that. They have the same moves, but they have their own Rage Art.
Lucky Mercenary Global Moderator
Posts : 5475 Join date : 2014-11-12 Age : 27
Subject: Re: Tekken 7 Fated Retribution & Tekken X Street Fighter Discussion 4 (Armor King, Julia and Marduk confirmed) Mon Dec 12, 2016 7:30 am
Probably different properties within the moves. Like how the "clone" chars in TTT2 have slightly different moves and different properties within the same moves
Crimson Fury Global Moderator
Posts : 4523 Join date : 2014-11-12 Age : 30 Location : Heavenly Garden
Subject: Re: Tekken 7 Fated Retribution & Tekken X Street Fighter Discussion 4 (Armor King, Julia and Marduk confirmed) Sun Jan 15, 2017 4:50 am
Very late but...
Tomato, tomato. Same thing. Kuma/Panda share the same moves, but having their own Rage Arts is pretty cool.
Mr.Smexy Traveler
Posts : 2510 Join date : 2014-11-12 Age : 24 Location : Slowly rotting away from stress of the HSC Trails
Subject: Re: Tekken 7 Fated Retribution & Tekken X Street Fighter Discussion 4 (Armor King, Julia and Marduk confirmed) Sun Jan 15, 2017 9:57 am
It took me 10 minutes to realise what you actually said
I hope i wasn't the only one that read it as tomato tomato (toe-may-toe toe-may-toe)
Anyways it seems that the new costumes everyone is wearing (minus Lee and new chars) is 2p costumes. this is just an assumption but since Kuma/Panda's CG renders came through they had two images each. Labeled as 1Pcos and 2Pcos which means they're probably having their own slots despite the fact they have the EXACT same moveset. But I guess it makes sense with the Rage art thingie. So I bet that Nina's famous Assassination costume will be making a return
Crimson Fury Global Moderator
Posts : 4523 Join date : 2014-11-12 Age : 30 Location : Heavenly Garden
Subject: Re: Tekken 7 Fated Retribution & Tekken X Street Fighter Discussion 4 (Armor King, Julia and Marduk confirmed) Sun Jan 15, 2017 4:44 pm
Her assassin outfit won't come back. I've seen the new costumes of the characters. They are ok, but Asuka and Jin are the best ones.
Mr.Smexy Traveler
Posts : 2510 Join date : 2014-11-12 Age : 24 Location : Slowly rotting away from stress of the HSC Trails
Subject: Re: Tekken 7 Fated Retribution & Tekken X Street Fighter Discussion 4 (Armor King, Julia and Marduk confirmed) Wed Jan 18, 2017 2:53 pm
Did you see a gameplay of a possible 2nd costume of Nina?
I like Asuka's and Xiaoyu's.
Xiao still has the Chinese-based outfit but much more longer and she's gotten rid of the glow bands and replaced it with flowers in her hair and I think it was fingerless gloves It's seems to make her much mature now. She's still got a bit of her childish trait tho
I don't like Lili's... I'm sorry but it makes her posh looking.
Hwoarang is interesting I don't know what happened but he dyed his hair black and he has an eyepatch over his eye (possible encounter from D.Jin?)
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Subject: Re: Tekken 7 Fated Retribution & Tekken X Street Fighter Discussion 4 (Armor King, Julia and Marduk confirmed)
Tekken 7 Fated Retribution & Tekken X Street Fighter Discussion 4 (Armor King, Julia and Marduk confirmed)